My main weapons consist of the Static Needle Rapier which disrupts enemy Power Supplies when hit which is very strong in melee combat and the Dunewatcher which is a Spitdart Unique that has a very high amount of base damage and poison damage. The Penetrator Drillshot is great because it not only pierces shields but also applys a bleed damage over time and the Dart for Every Man Disruptor unique is great in 1v1s for burning an oponents shield while the Distruptor pistol is great for knocking out shields when prefiring and jiggle peaking angles. Last but not least is the Ancient Way which is one of the best ground launchers in the game with a rocket homing function that is great for forcing ground fights by quickly zero'ing Ornithopters with is extreme damage.

For Armor I highly reccomend heavy especially the Bulwark set for a more ranged/long distance focused playstyle like me where melee generally wont be as much of a problem as ranged is. Bulwark armor has the best Dart Damage Mitigation while losing some Melee Damage Mitigation and Stamina Cost Increase on Dash which is fine since we have Suspensor Dashing. The Bulwark set also offers Energy damage mitigation which is great against Plasma Cannons & Lasguns. The chest is a seperate unique that gives 40 additional power on top of what our power pack offers which is great for more Suspensor Dashes & Power Sustain.

My ability tree features multiple ability selections for swapping depending on occasion from CQC(close Quarter Combat) with melee abilities and Ranged with grenades which are VERY strong as they damage through shields. All of the passives I have picked either increase ranged damage, stamina, repair costs, mitigations and power increase.

Suspensor dash is one of my most important equipped techniques as it means we no longer need to use stamina to dash and can instead use power which we have ALOT of. I can Suspensor dash up to 15 times before needing my power to regenerate. Diciplined Breathing is the second most important equipped technique I use when at level 3 increases my stamina recharge speed by 20%, while we are not using Stamina to dash its incredibly important for using abilities and melee attacks.

Last is Iron Will & Marksman which are interchanged depending on the scenario(CQC or Ranged). Iron Will is a MUST have in close range/melee combat as it negates Bene Gesserit voice CC(Crowd Control) abilities. However when I played ranged and specifically sniping constantly appyling poison DoTs this is less of a need and I swap it out for Marksman which increases Headshot Damage by 20% which is great for the Dunewatcher Sniper.

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